![who mafe deep blue chess who mafe deep blue chess](https://assets.rbl.ms/26145031/origin.jpg)
Design ĭeep Blue used custom VLSI chips to execute the alpha-beta search algorithm in parallel, an example of GOFAI (Good Old-Fashioned Artificial Intelligence). In round 5, Deep Blue prototype played as White and lost to Fritz. The Deep Blue prototype played Wchess to a draw. In 1995, "Deep Blue prototype" played in the 8th World Computer Chess Championship. After a scaled-down version of Deep Blue-Deep Blue Jr.-played Grandmaster Joel Benjamin, Hsu and Campbell decided that Benjamin was the expert they were looking for to develop Deep Blue's opening book, and Benjamin was signed by IBM Research to assist with the preparations for Deep Blue's matches against Garry Kasparov. Īfter Deep Thought's 1989 match against Kasparov, IBM held a contest to rename the chess machine: the winning name was "Deep Blue", a play on IBM's nickname, "Big Blue".
![who mafe deep blue chess who mafe deep blue chess](https://cdn.mos.cms.futurecdn.net/TFC7FmVckZKsqxofCkTmDM-320-80.jpeg)
The team was first managed by Randy Moulic, followed by Chung-Jen (C J) Tan. Jerry Brody, a long-time employee of IBM Research, was recruited to the team in 1990. Anantharaman subsequently left IBM for the finance industry, and Arthur Joseph Hoane joined the team to perform programming tasks. Hsu and Campbell joined IBM in fall 1989, with Anantharaman following later. After graduating the university, Hsu, Thomas Anantharaman, and Murray Campbell were asked by IBM Research to continue their project to build a chess machine that could defeat a world champion. The project started under the name ChipTest at Carnegie Mellon University by Feng-hsiung Hsu and was followed by ChipTest's successor, Deep Thought.